I’ve been enjoying Guild Wars 2 more and more lately, and I thought I’d share my thoughts as I leveled my fire elementalist from approximately 7-11 tonight.
One thing that continues to impress me is Guild Wars 2′s superb presentation and style. The loading screens are beautiful, as you can see above, and they display your progress in an area at the bottom so with a quick glance you know what you have yet to accomplish or discover.
The map is beautiful as well. It will show more or less detail depending on how far zoomed in or out you are, and it works very fluidly and is easy to navigate. Speaking of navigation, Guild Wars 2 utilizes a waypoint fast travel system which is incredibly convenient. Using the waypoint systems costs a small amount of money, and you’d think overusing it would take you out of the game, but in reality it doesn’t. It’s very fluid and quick, and what’s more most of the time you’ll find yourself in the middle of some action on the other end.
Rather than a traditional questing system, Guild Wars 2 creates a living, breathing, changing world through it’s dynamic events system. Things are constantly happening all around you and you can jump in to help as you please. You’re never obligated to do anything. You might come across a group of players taking down a vicious troll and notice a player has fallen in battle. You can revive this player (and earn some XP) and move along your way, or you could revive them and aid in the battle. You could even do nothing at all if you so choose. If you do participate in an event you get rewarded based on your level of involvement. Do just a little damage and you’ll get a bronze medal upon completion of the event. Do a lot of damage, or help in other ways toward achieving the objective and you’ll earn a gold medal with increased reward. The event system brings players together and makes it fun to work together toward a world objective.
My character’s story quests are quite interesting and quite the departure from your typical MMO quest line. So far I’ve found myself gathering evidence against a traitor at a party and using that evidence against the perpetrator at a trial. The game doesn’t have me gathering this and that in between bits of story. I’m out there participating in a living, breathing world when I’m not working on my individual story. There’s a feeling of actually contributing to a common goal in Guild Wars 2 that isn’t really present in other games.
So far the entire experience has been incredibly rewarding, and I can’t wait to dig further into the game. I’ll leave you with a few more pictures of Arthasvale’s experiences so far.
The massive, beautiful map:
Some wonderful scenery:
Something odd here:
A look at the interesting way Guild Wars presents the story:
Another wonderful loading screen: